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3D Creature Development Master Class

  21 September 2011 37 / 0 | Category: E Books & Magazine
3D Creature Development Master Class

3D Creature Development Master Class
English | Flv | 11 hrs | 1024x768 | 24.97fps | vp6 1246 kbps | MP3 96 Kbps | 3.6 GB
Genre: eLearning
Viewers : 37 | Provider: mackhanhlam | Comments[0]

XMen First Class (2011) R5 LiNE x264 - Jcberry

  18 July 2011 126 / 0 | Category: Movies
XMen First Class (2011) R5 LiNE x264 - Jcberry

X Men First Class (2011) R5 LiNE x264 Jcberry
Language: English
126 mins | 688 x 288 | 25.00 fps | Mkv | AAC 128kbs 48KHz Stereo | 407 MB
Genre: Action | Adventure | Drama


Before Charles Xavier and Erik Lensherr took the names Professor X and Magneto, they were two young men discovering their powers for the first time. Before they were archenemies, they were closest of friends, working together, with other Mutants (some familiar, some new), to stop the greatest threat the world has ever known. In the process, a rift between them opened, which began the eternal war between Magnetos Brotherhood and Professor Xs X MEN.
Viewers : 126 | Provider: Hoped | Comments[0]

3D creature master class with Alex Alvarez TheGnomon

  17 July 2011 145 / 0 | Category: E Learning
3D creature master class with Alex Alvarez TheGnomon
3D creature master class with Alex Alvarez TheGnomon
Video codec: VPx | Video: 1024x768 | Audio: 96kbps 1 channel 22.05Khz
http://www.thegnomonworkshop.com/store/products/masterclass/3dcreaturedev/


3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the students technical knowledge of the tools being used. This is an intermediate level course.
Viewers : 145 | Provider: nk2join | Comments[0]

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